![]() FoundationĪnd Wraith: The Oblivion - Afterlife absolutely nails it. It’s something we praised Half-Life: Alyx for doing so well, noting that it greatly benefited as a VR exclusive for that exact reason. The slower you move, and the more literal bumbling you do - peering around corners and moving items around with your hands - the more grounded you are in that world. Appropriately so virtual reality is at its most tense when it makes you feel fragile and vulnerable, bumbling around in a confined space with a piece of plastic over your head. Despite being a ghostly wraith, Ed is slow and fragile. ![]() Now trapped in a mirror version of the condemned house located on a separate plane of existence called the Shadowlands, Ed is compelled to uncover the secrets of the dark force that’s keeping him there. ![]() Immersive first-person horror game built from the ground up for VR. In Afterlife, you play as the wraith of Ed Miller, a recently deceased photographer who mysteriously died while visiting the macabre Barclay Mansion, a once-upon-a-time staple of Los Angeles nightlife that fell into disrepair after a series of events went horribly wrong. In fact, this indelicate mixture of dimly lit grime and slow boil tension leads to some of the most satisfying thrills I’ve had in a VR headset this year. Given only a flashlight for self-defense, you’re left to your wits as you try to outrun various specters across a sprawling Hollywood mansion. As horror survival games go, Wraith: The Oblivion - Afterlife is as unsettlingly “horror survival” as you can get in a VR headset.
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